Wiki
How chao grow, what changes them, and what everything in the game is for. Numbers here come from the game's own tables, so they are the real ones.
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Reference tables
Every catalogue in the game: animals, fruit, hats, toys, gems, monsters, fish, moves, courses and festivals. Generated from the game's own data, so the numbers are the real ones.
Chao forms
Every adult shape: three alignments across five types plus the immortal Chaos Chao, each one turnable in 3D.
Evolve
Set stage, alignment, type, the four influence tracks, age and colour, then load the real model and drive it live.
Breeding
Cross two chao and see what comes out: the exact shade their colours blend to, the odds on every finish, and a shelf to breed a line across generations.
Face genes
Every mouth, eye shape and eye colour a chao can inherit, rendered from the game's own textures.
Getting started
Raising chao
Life cycle
Egg to child to adult to rebirth: the real durations, what carries over, and how time passes while you are away.
Care and happiness
Happiness is a ceiling set by how a chao is kept, not a bar you fill. What raises it, what lowers it, what a sulking chao refuses to do — and the one thing it can never cost you.
Stats and grades
The five stats, what a grade multiplies, and the earned-vs-gifted rule that decides whether your chao changes shape.
Evolution
Type and alignment are decided separately, by two short lists of things you hand over, and almost nothing else counts.
Second evolution
Adults keep changing. Drives and animals sculpt a grown chao toward a sub-type over days of real time.
Animals
Twenty-one animals, what each does to your chao's stats, and the body parts they graft on.
Chaos Chao
The immortal form. Three lifetimes and every animal in one of them, for a chao that stops dying, with every grade a rank higher and every graft shed.
Elemental chao
Eight elements, earned at reincarnation by a life of one thing only. What each is called, how to qualify, the four battle moves each one grants, and how elemental chao behave around each other.
Garden
The garden
A 24-minute day, seasons on a real-week wheel, weather that rolls through on its own, and a festival every third evening.
The sanctuary
Put a chao away and bring it back later. What it costs (nothing), what it keeps (everything), how long you have (as long as you like) — and the one chao it will not take.
Mini-games
Chao Board
Eight downhill courses, ten tricks, and a purse you lose every time you crash.
Chao Race
Ten courses, up to eight racers, and a race your chao runs without you.
Chao Karate
Five fights, ninety seconds each, one loss and it is over, with Chacron at the top of the ladder.
Chao Stadium
Turn-based battles with a team of three, 114 moves, a type wheel and four cups.
Chao Clash
A real-time platform fighter across 19 venues, where the four moves you equipped in the Stadium become your four specials.
Chao Kindergarten
Sixteen subjects, ten minutes a lesson, and a chao that keeps studying whether the app is open or not.