WikiMini-games
Chao Karate
Five fights, ninety seconds each, one loss and it is over, with Chacron at the top of the ladder.
Updated
Karate is the dojo: your chao fights on the mat until one fighter goes down or the clock runs out. Open it from the garden panel.
Like Race, it is fully automatic. You choose who fights and at what tier; the chao’s raised stats do the fighting. There is no input during a match.
The three modes
| Mode | What it is | Pays |
|---|---|---|
| Tournament | Five AI opponents back to back. Lose once and the run is over | Ring prize and a trophy |
| Exhibition | A single match at a tier you pick | A smaller prize |
| Spar | Two of your own chao | Nothing, and half training XP |
Tournament is the main mode. Five straight wins with no second chances, so a chao that beats the tier on average still loses the ladder most of the time. You need to be clearly better than the bracket.
Spar pays no rings and half XP. It exists so two of your own chao can fight without it costing anything.
A match
Ninety seconds on the clock. A match ends when one fighter is knocked out or the clock expires.
The stats map onto the fight as they do elsewhere:
- Power: how hard strikes land
- Run: how often you get to act
- Fly: dodging
- Swim: blocking
- Stamina: how much punishment you take before going down
This is the same identity set Chao Stadium and Chao Quest use. Karate’s combat code is what Quest runs, ported whole, so a chao that fights well on the mat fights well in a corridor.
The ladder
Four tiers. The band is the level range of the opponents you meet.
| Tier | Opponent levels | Tournament | Exhibition | Notes |
|---|---|---|---|---|
| Beginner | 1 to 8 | 100 | 20 | Fresh students of the dojo. A first belt for any chao. |
| Standard | 10 to 26 | 200 | 40 | Trained fighters. Bring a chao that has seen some drives. |
| Expert | 30 to 55 | 400 | 80 | Evolved masters of the mat. Weak chao will be flattened. |
| Super | 58 to 92 | 800 | 160 | The legends of the shrine. Chacron waits at the end. |
The prize doubles at every rung while the opponent levels roughly double too, so the ladder is close to flat in rings per unit of difficulty. You climb it for the trophies and for Chacron. Chao Board and Chao Stadium both pay better.
Besides rings
Winning a tournament records a trophy against that chao. Trophies are what several chest gems key on, and they are per chao.
The dojo is where the Katana is earned. Weapons are never bought and never dropped; ownership is computed live from what a chao has done, so a katana cannot be traded, lost or given to a chao that did not earn it. The weapons reference lists all five.
Where Karate fits
Karate is the cheapest way to find out whether a chao can fight before spending a cup entry on it. The tiers line up with Stadium’s cups closely enough that a chao comfortable in Expert karate is roughly a Sky Cup chao.
It rewards stamina most visibly. Ninety seconds is a long time to stay upright, and a chao that wins its first two matches on power usually falls over in the third.