Stadium moves
Every battle move, its type, power and what it scales off.
A move with no scaling stat deals fixed damage or applies a status instead. Thirty-six of these are elemental โ see elemental chao.
114 entries ยท from the game at 28febcd
| Move | Type | Power | Accuracy | Energy | Scales off | How to learn it | Notes |
|---|---|---|---|---|---|---|---|
| ๐ Chao Punch | Normal | 30 | 100% | 0 | Power | Known from the start | A plucky little punch. Never lets you down. |
| ๐ฏ๏ธ Squeak | Normal | 100% | 3 | Known from the start | An indignant squeak. The foe feels bad, Attack falls. | ||
| ๐ค Rest | Normal | 100% | 0 | Known from the start | A quick snooze: heals a quarter HP and restores energy. | ||
| ๐ซง Bubble Shot | Swim | 45 | 95% | 8 | Swim | Swim 20 | A stream of popping bubbles. May Soak the foe. |
| ๐ฆ Water Jet | Swim | 68 | 90% | 14 | Swim | Swim 50 | A spinning waterspout hurled across the arena. |
| ๐ Tide Blast | Swim | 90 | 85% | 22 | Swim | Swim 80 | A crashing wave. Often leaves the foe Soaked. |
| ๐จ Gale Shot | Fly | 45 | 95% | 8 | Fly | Fly 20 | A wing-whipped squall. May leave the foe Dizzy. |
| ๐ฆ Talon Strike | Fly | 70 | 85% | 14 | Fly | Fly 50 | A raking talon blow. High critical-hit chance. |
| ๐ช๏ธ Cyclone | Fly | 88 | 80% | 22 | Fly | Fly 80 | A battering whirlwind. Often leaves the foe Dizzy. |
| โก Quick Jab | Run | 40 | 100% | 6 | Run | Run 20 | Blink-fast. Always strikes first. |
| ๐ Spin Dash | Run | 38 | 90% | 14 | Run | Run 50 | A rolling double-hit charge. |
| ๐จ Sonic Rush | Run | 72 | 95% | 22 | Run | Run 80 | A full-sprint slam that always strikes first. |
| ๐จ Heavy Swing | Power | 55 | 85% | 8 | Power | Power 20 | A big wind-up wallop. |
| ๐ชจ Boulder Press | Power | 75 | 80% | 14 | Power | Power 50 | A crushing blow. May leave the foe Dizzy. |
| ๐ฅ Megaton Slam | Power | 100 | 75% | 24 | Power | Power 80 | Everything the little body has. Devastating when it lands. |
| ๐ก๏ธ Endure | Normal | 100% | 6 | Stamina 20 | Braces up early, Defense rises. | ||
| ๐ Second Wind | Normal | 100% | 18 | Stamina 50 | Digs deep and recovers a big chunk of HP. | ||
| ๐งฑ Bulwark | Normal | 100% | 16 | Stamina 80 | Sets its stance in stone: Defense up plus a small heal. | ||
| ๐ Riptide | Swim | 80 | 90% | 16 | Swim | Swim adult | The swim-type's signature undertow. Usually Soaks. |
| ๐๏ธ Tempest Talon | Fly | 80 | 90% | 16 | Fly | Fly adult | The fly-type's signature talon blow. Loves a critical. |
| โ๏ธ Blur Cross | Run | 62 | 100% | 16 | Run | Run adult | The run-type's signature: a criss-cross blur that never misses first. |
| โ Seismic Fist | Power | 85 | 85% | 16 | Power | Power adult | The power-type's signature quake-punch. |
| โจ Chao Spirit | Normal | 65 | 100% | 14 | Stamina | Normal adult | The normal-type's signature: heart over horsepower. Fires itself up. |
| ๐ Halo Ascent | Normal | 72 | 95% | 14 | Stamina | Hero alignment | A rising shaft of halo-light that carries the caster up. Extra-harsh on dark chao; soothes the caster. |
| ๐ Shadow Snare | Normal | 72 | 95% | 14 | Stamina | Dark alignment | Grasping shadows. Extra-harsh on hero chao; may spook Attack down. |
| ๐ง Steady Focus | Normal | 100% | 0 | Neutral alignment | The neutral path: breathe, center, sharpen. Attack and energy rise. | ||
| ๐ Chaos Impact | Normal | 110 | 90% | 30 | Stamina | Chaos Chao | The immortal one's answer to everything. |
| ๐ Vortex Blast | Swim | 110 | 85% | 26 | Swim | Swim second evolution | Pure swim mastery: the arena becomes a drowning spiral. |
| โ๏ธ Stratos Crush | Fly | 110 | 85% | 26 | Fly | Fly second evolution | Pure fly mastery: a blow with the whole sky behind it. |
| โก Lightspeed Barrage | Run | 58 | 90% | 26 | Run | Run second evolution | Pure run mastery: two blows land before anyone sees one. |
| ๐๏ธ Gigaton Breaker | Power | 125 | 70% | 28 | Power | Power second evolution | Pure power mastery: when it connects, the stadium remembers. |
| ๐ฌ๏ธ Typhoon Wing | Fly | 100 | 85% | 26 | Fly | Swim and Fly evolution | Swim ร Fly: a storm-front of rain-heavy wings. |
| ๐ Riptide Rush | Swim | 82 | 95% | 26 | Swim | Swim and Run evolution | Swim ร Run: rides its own wave in, first every time. |
| ๐ Depth Charge | Swim | 108 | 80% | 26 | Swim | Swim and Power evolution | Swim ร Power: a depth-born hammerblow. |
| ๐ฉ๏ธ Slipstream Slash | Fly | 98 | 95% | 26 | Fly | Fly and Run evolution | Fly ร Run: a slash too fast to track. |
| โ๏ธ Meteor Drop | Power | 115 | 80% | 28 | Power | Fly and Power evolution | Fly ร Power: goes up a chao, comes down a meteor. |
| ๐๏ธ Landslide | Run | 105 | 85% | 26 | Run | Run and Power evolution | Run ร Power: momentum with a mountain behind it. |
| ๐ Torpedo | Swim | 58 | 95% | 10 | Swim | Swim 35 | Tucks in and drives forward. The longer the wind-up, the further it goes. |
| ๐ Undertow | Swim | 72 | 90% | 14 | Swim | Swim 65 | A low current that sweeps the legs. Often Soaks. |
| โ๏ธ Frost Bite | Swim | 86 | 90% | 18 | Swim | Swim 95 | Close-range and freezing. What is left of the pool when the pool runs out. |
| ๐ Wave Crest | Swim | 76 | 90% | 16 | Swim | Swim 95 | Rides a rising swell upward, carrying whatever it catches. |
| ๐ชถ Feather Volley | Fly | 55 | 95% | 10 | Fly | Fly 35 | A slow curtain of driven air. Hard to walk through, easy to outrun. |
| ๐๏ธ Wing Rush | Fly | 68 | 90% | 14 | Fly | Fly 65 | Beats once and climbs across. Goes over what a dash would go through. |
| ๐ฌ๏ธ Storm Break | Fly | 84 | 85% | 18 | Fly | Fly 95 | A flat, screaming crossing. First every time. |
| โก Static Shot | Run | 52 | 95% | 10 | Run | Run 35 | A flicked spark. No travel time worth measuring. |
| ๐ฆต Trip Kick | Run | 62 | 100% | 12 | Run | Run 65 | Takes the legs out from under. Always strikes first. |
| ๐ Arc Flash | Run | 88 | 90% | 18 | Run | Run 95 | Holds the charge until the air gives way. May leave the foe Dizzy. |
| ๐ Shoulder Charge | Power | 60 | 90% | 12 | Power | Power 35 | Drops a shoulder and goes. Slow to start, hard to stop. |
| ๐ชจ Rolling Boulder | Power | 70 | 85% | 16 | Power | Power 65 | Tucks and rolls, gathering weight. Hits everything on the way past. |
| โฐ๏ธ Rising Crag | Power | 82 | 90% | 18 | Power | Power 95 | Punches the ground up under itself and rides it. Takes you with it. |
| ๐ฎ Spirit Orb | Normal | 50 | 95% | 10 | Stamina | Stamina 35 | A drifting mote of will. Slow, patient, and hard to argue with. |
| ๐ซ Chao Charge | Normal | 64 | 95% | 12 | Stamina | Stamina 65 | Head down, straight across. Nothing clever about it. |
| ๐ Chao Beam | Normal | 80 | 90% | 18 | Stamina | Stamina 80 | Gathers, holds, and lets go in a straight line. |
| โจ Spirit Lunge | Normal | 86 | 90% | 18 | Stamina | Stamina 95 | Steps through its own light. The longer the hold, the further the step. |
| โ๏ธ Iai Slash | Power | 65 | 100% | 10 | Power | The Dojo Katana | Katana art: a draw-cut faster than the eye. Strikes first, loves a critical. |
| ๐ Moonlight Cleave | Power | 105 | 85% | 24 | Power | The Dojo Katana | Katana art: one perfect arc under the stadium lights. |
| ๐ชต Bokken Blitz | Power | 50 | 100% | 7 | Power | The Bokken | Bokken art: a wooden lunge drilled ten thousand times. Strikes first. |
| ๐ฑ Tide Lance | Swim | 70 | 95% | 12 | Swim | The Coral Trident | Trident art: a three-pronged thrust riding its own wave. May Soak. |
| ๐ Whirl Impale | Swim | 95 | 85% | 20 | Swim | The Coral Trident | Trident art: spun overhead into a drowning spiral. Usually Soaks. |
| ๐ชญ Fan Veil | Fly | 100% | 8 | The Tempest Fan | Fan art: a curtain of wind-blurred paper, suddenly hard to hit, and refreshing. | ||
| ๐ฌ๏ธ Tempest Cut | Fly | 85 | 90% | 16 | Fly | The Tempest Fan | Fan art: one snap of the fan, one blade of storm. May leave the foe Dizzy. |
| ๐ Chaos Edge | Power | 75 | 100% | 12 | Power | The Chaos Saber | Saber art: an emerald draw-cut that bends the queue of time. Strikes first. |
| โณ๏ธ Emerald Requiem | Power | 115 | 85% | 26 | Power | The Chaos Saber | Saber art: the arena's summit, sung in green light. |
| ๐บ Recital | Normal | 90% | 10 | Any Instrument class | Performs its classroom instrument. The foe may drift off. | ||
| ๐ค Lullaby | Normal | 85% | 14 | Song class | The song it learned at school, sung soft. Usually puts the foe to sleep. | ||
| ๐ Dazzle | Normal | 100% | 8 | Any Dance class | Breaks into its classroom dance, suddenly much harder to hit. | ||
| ๐คธ Warm-Up | Normal | 100% | 8 | Exercise class | Classroom calisthenics, Attack rises. | ||
| ๐๏ธ Decoy Doodle | Normal | 100% | 12 | Drawing class | Draws a chao so convincing the next hit lands on the drawing. | ||
| ๐ฅ Cinder Spit | Power | 72 | 95% | 14 | Power | Fire element | Coughs up an ember that arcs, lands, and keeps burning. |
| ๐ฅ Flashover | Power | 80 | 90% | 18 | Power | Fire element | Crosses the gap before the air it left has finished catching. |
| ๐ฅ Updraft Flare | Power | 60 | 100% | 12 | Power | Fire element | Rides its own heat upward. Hot enough that nobody follows. |
| ๐ฅ Pyre Stomp | Power | 98 | 90% | 22 | Power | Fire element | Brings the whole fire down at once, through the floor. |
| ๐ฅ Backdraft | Run | 88 | 95% | 18 | Run | Fire element and Run 35 | The air comes back for what the fire took, and takes the chao up with it. |
| ๐ฅ Firestride | Power | 100 | 90% | 22 | Power | Fire element and Power 50 | Crosses the arena and leaves the floor burning the whole way over. |
| ๐ฅ Sunspot | Run | 112 | 85% | 26 | Run | Fire element and Run 80 | A knot of star pulled loose and thrown. It is still burning when it lands. |
| ๐ฅ Firestorm | Power | 125 | 85% | 32 | Power | Fire element and Power 95 | Every fire the chao has ever lit, arriving at once, from above. |
| โ๏ธ Hail Shot | Swim | 70 | 95% | 13 | Swim | Ice element | One hailstone, thrown properly. May leave the foe Soaked. |
| โ๏ธ Glacier Slide | Swim | 78 | 90% | 17 | Swim | Ice element | Puts ice under itself and stops being in charge of where it goes. |
| โ๏ธ Frost Pillar | Swim | 58 | 100% | 12 | Swim | Ice element | Freezes a column out of the damp air and rides it up. |
| โ๏ธ Shatterpoint | Swim | 96 | 85% | 22 | Swim | Ice element | Finds the one flaw in the ice and hits precisely that. |
| โก Arc Lance | Run | 74 | 95% | 14 | Run | Lightning element | A drawn-out spark that goes where it is pointed. Strikes early. |
| โก Thunder Run | Run | 82 | 90% | 18 | Run | Lightning element | Takes the shortest path, which is rarely a straight one. May leave the foe Dizzy. |
| โก Skyhook | Run | 60 | 100% | 12 | Run | Lightning element | Throws a line at the sky and is pulled up it. |
| โก Ground Current | Run | 94 | 90% | 21 | Run | Lightning element | Sends it through the floor instead of the air. The floor conducts. |
| ๐ฌ๏ธ Gale Dart | Fly | 68 | 100% | 13 | Fly | Wind element | A sliver of moving air. Never misses; there is nothing to dodge. |
| ๐ฌ๏ธ Jetstream | Fly | 78 | 90% | 17 | Fly | Wind element | Finds the fast air and stops arguing with it. |
| ๐ฌ๏ธ Thermal Climb | Fly | 56 | 100% | 11 | Fly | Wind element | Circles up a warm column without a single wingbeat. |
| ๐ฌ๏ธ Pressure Burst | Fly | 92 | 90% | 20 | Fly | Wind element | Lets go of all of it at once, outward, from nothing. |
| ๐ง Spout Shot | Swim | 70 | 95% | 13 | Swim | Water element | A held mouthful, delivered with intent. May leave the foe Soaked. |
| ๐ง Surge Charge | Swim | 78 | 90% | 17 | Swim | Water element | Gathers behind itself and arrives as one weight. |
| ๐ง Geyser Lift | Swim | 58 | 100% | 12 | Swim | Water element | Opens a vent underfoot and steps onto it. |
| ๐ง Maelstrom | Swim | 96 | 85% | 22 | Swim | Water element | Turns the water until the water is doing the work. |
| ๐ชจ Fault Line | Power | 98 | 90% | 22 | Power | Earth element | Leans on the ground until it gives, then follows the crack over. |
| ๐ชจ Tremor Charge | Power | 80 | 90% | 18 | Power | Earth element | Arrives a moment after the shaking that announced it. |
| ๐ชจ Upthrust | Power | 58 | 100% | 12 | Power | Earth element | Puts a slab under itself on the way up and leaves it there. |
| ๐ชจ Crag Hammer | Power | 88 | 90% | 19 | Power | Earth element | Swings a piece of the garden it did not ask permission for. |
| โจ Prism Lance | Normal | 72 | 95% | 14 | Stamina | Light element | Splits the light, keeps the sharp part. |
| โจ Lightstep | Normal | 78 | 90% | 17 | Stamina | Light element | Goes the way light goes, and gets there first. |
| โจ Radiant Rise | Normal | 60 | 100% | 12 | Stamina | Light element | Stands up into a column of it. Briefly hard to look at. |
| โจ Corona Break | Normal | 96 | 90% | 22 | Stamina | Light element | Everything it was holding in, released in one ring. |
| ๐ Umbral Bolt | Normal | 72 | 95% | 14 | Stamina | Shadow element | A piece of the dark, sent on ahead. |
| ๐ Nightstep | Normal | 78 | 90% | 17 | Stamina | Shadow element | Leaves by one shadow and arrives out of another. |
| ๐ Voidstep | Normal | 58 | 100% | 12 | Stamina | Shadow element | Steps off nothing, which turns out to hold. |
| ๐ Eclipse Grip | Normal | 94 | 85% | 21 | Stamina | Shadow element | Closes a hand around the light and holds it shut. May leave the foe Sleepy. |
| ๐ฅ Cinderwake | Power | 92 | 95% | 18 | Power | Fire element and The Emberbrand | Draws across the gap and leaves the air burning where it passed. |
| โ๏ธ Killing Frost | Swim | 78 | 100% | 15 | Swim | Ice element and The Rimefang | One thrust, placed rather than swung. Whatever it touches stops. |
| โก Levinbolt | Run | 88 | 90% | 19 | Run | Lightning element and The Stormfork | The fork throws the strike ahead of itself, and the chao after it. |
| ๐ Riptide Draw | Swim | 84 | 95% | 17 | Swim | Water element and The Undertow | Cuts on the way in and drags on the way out. |
| ๐ช๏ธ Sickle Gale | Fly | 76 | 100% | 14 | Fly | Wind element and The Zephyr Loop | Goes out on the wind, comes back on it, and lifts as it returns. |
| ๐ชจ Faultline | Power | 112 | 85% | 26 | Power | Earth element and The Cairnbreaker | Brought down once. The ground does the rest of the work. |
| โ๏ธ Sunshot | Normal | 86 | 95% | 18 | Stamina | Light element and The Dawnpiercer | Loosed rather than swung. It does not care what is in the way. |
| ๐ Last Harvest | Power | 104 | 90% | 23 | Power | Shadow element and The Nightreap | Reaps at arm's length and a little further than that. |
| โ๏ธ Ironrend | Power | 118 | 80% | 28 | Power | The Bastion | No trick to it. Enough steel, brought down hard enough. |
| ๐ Shard Volley | Normal | 96 | 90% | 21 | Stamina | Chaos element and The Emerald Rift | The emerald sheds pieces of itself, and every piece finds something. |