Stadium moves
Every battle move, its type, power and what it scales off.
A move with no scaling stat deals fixed damage or applies a status instead.
68 entries ยท from the game at 667b327
| Move | Type | Power | Accuracy | Energy | Scales off | Notes |
|---|---|---|---|---|---|---|
| ๐ Chao Punch | Normal | 30 | 100% | 0 | Power | A plucky little punch. Never lets you down. |
| ๐ฏ๏ธ Squeak | Normal | 100% | 3 | An indignant squeak. The foe feels bad, Attack falls. | ||
| ๐ค Rest | Normal | 100% | 0 | A quick snooze: heals a quarter HP and restores energy. | ||
| ๐ซง Bubble Shot | Swim | 45 | 95% | 8 | Swim | A stream of popping bubbles. May Soak the foe. |
| ๐ฆ Water Jet | Swim | 68 | 90% | 14 | Swim | A spinning waterspout hurled across the arena. |
| ๐ Tide Blast | Swim | 90 | 85% | 22 | Swim | A crashing wave. Often leaves the foe Soaked. |
| ๐จ Gale Shot | Fly | 45 | 95% | 8 | Fly | A wing-whipped squall. May leave the foe Dizzy. |
| ๐ฆ Talon Strike | Fly | 70 | 85% | 14 | Fly | A raking talon blow. High critical-hit chance. |
| ๐ช๏ธ Cyclone | Fly | 88 | 80% | 22 | Fly | A battering whirlwind. Often leaves the foe Dizzy. |
| โก Quick Jab | Run | 40 | 100% | 6 | Run | Blink-fast. Always strikes first. |
| ๐ Spin Dash | Run | 38 | 90% | 14 | Run | A rolling double-hit charge. |
| ๐จ Sonic Rush | Run | 72 | 95% | 22 | Run | A full-sprint slam that always strikes first. |
| ๐จ Heavy Swing | Power | 55 | 85% | 8 | Power | A big wind-up wallop. |
| ๐ชจ Boulder Press | Power | 75 | 80% | 14 | Power | A crushing blow. May leave the foe Dizzy. |
| ๐ฅ Megaton Slam | Power | 100 | 75% | 24 | Power | Everything the little body has. Devastating when it lands. |
| ๐ก๏ธ Endure | Normal | 100% | 6 | Braces up early, Defense rises. | ||
| ๐ Second Wind | Normal | 100% | 18 | Digs deep and recovers a big chunk of HP. | ||
| ๐งฑ Bulwark | Normal | 100% | 16 | Sets its stance in stone: Defense up plus a small heal. | ||
| ๐ Riptide | Swim | 80 | 90% | 16 | Swim | The swim-type's signature undertow. Usually Soaks. |
| ๐๏ธ Tempest Talon | Fly | 80 | 90% | 16 | Fly | The fly-type's signature talon blow. Loves a critical. |
| โ๏ธ Blur Cross | Run | 62 | 100% | 16 | Run | The run-type's signature: a criss-cross blur that never misses first. |
| โ Seismic Fist | Power | 85 | 85% | 16 | Power | The power-type's signature quake-punch. |
| โจ Chao Spirit | Normal | 65 | 100% | 14 | Stamina | The normal-type's signature: heart over horsepower. Fires itself up. |
| ๐ Halo Ascent | Normal | 72 | 95% | 14 | Stamina | A rising shaft of halo-light that carries the caster up. Extra-harsh on dark chao; soothes the caster. |
| ๐ Shadow Snare | Normal | 72 | 95% | 14 | Stamina | Grasping shadows. Extra-harsh on hero chao; may spook Attack down. |
| ๐ง Steady Focus | Normal | 100% | 0 | The neutral path: breathe, center, sharpen. Attack and energy rise. | ||
| ๐ Chaos Impact | Normal | 110 | 90% | 30 | Stamina | The immortal one's answer to everything. |
| ๐ Vortex Blast | Swim | 110 | 85% | 26 | Swim | Pure swim mastery: the arena becomes a drowning spiral. |
| โ๏ธ Stratos Crush | Fly | 110 | 85% | 26 | Fly | Pure fly mastery: a blow with the whole sky behind it. |
| โก Lightspeed Barrage | Run | 58 | 90% | 26 | Run | Pure run mastery: two blows land before anyone sees one. |
| ๐๏ธ Gigaton Breaker | Power | 125 | 70% | 28 | Power | Pure power mastery: when it connects, the stadium remembers. |
| ๐ฌ๏ธ Typhoon Wing | Fly | 100 | 85% | 26 | Fly | Swim ร Fly: a storm-front of rain-heavy wings. |
| ๐ Riptide Rush | Swim | 82 | 95% | 26 | Swim | Swim ร Run: rides its own wave in, first every time. |
| ๐ Depth Charge | Swim | 108 | 80% | 26 | Swim | Swim ร Power: a depth-born hammerblow. |
| ๐ฉ๏ธ Slipstream Slash | Fly | 98 | 95% | 26 | Fly | Fly ร Run: a slash too fast to track. |
| โ๏ธ Meteor Drop | Power | 115 | 80% | 28 | Power | Fly ร Power: goes up a chao, comes down a meteor. |
| ๐๏ธ Landslide | Run | 105 | 85% | 26 | Run | Run ร Power: momentum with a mountain behind it. |
| ๐ Torpedo | Swim | 58 | 95% | 10 | Swim | Tucks in and drives forward. The longer the wind-up, the further it goes. |
| ๐ Undertow | Swim | 72 | 90% | 14 | Swim | A low current that sweeps the legs. Often Soaks. |
| โ๏ธ Frost Bite | Swim | 86 | 90% | 18 | Swim | Close-range and freezing. What is left of the pool when the pool runs out. |
| ๐ Wave Crest | Swim | 76 | 90% | 16 | Swim | Rides a rising swell upward, carrying whatever it catches. |
| ๐ชถ Feather Volley | Fly | 55 | 95% | 10 | Fly | A slow curtain of driven air. Hard to walk through, easy to outrun. |
| ๐๏ธ Wing Rush | Fly | 68 | 90% | 14 | Fly | Beats once and climbs across. Goes over what a dash would go through. |
| ๐ฌ๏ธ Storm Break | Fly | 84 | 85% | 18 | Fly | A flat, screaming crossing. First every time. |
| โก Static Shot | Run | 52 | 95% | 10 | Run | A flicked spark. No travel time worth measuring. |
| ๐ฆต Trip Kick | Run | 62 | 100% | 12 | Run | Takes the legs out from under. Always strikes first. |
| ๐ Arc Flash | Run | 88 | 90% | 18 | Run | Holds the charge until the air gives way. May leave the foe Dizzy. |
| ๐ Shoulder Charge | Power | 60 | 90% | 12 | Power | Drops a shoulder and goes. Slow to start, hard to stop. |
| ๐ชจ Rolling Boulder | Power | 70 | 85% | 16 | Power | Tucks and rolls, gathering weight. Hits everything on the way past. |
| โฐ๏ธ Rising Crag | Power | 82 | 90% | 18 | Power | Punches the ground up under itself and rides it. Takes you with it. |
| ๐ฎ Spirit Orb | Normal | 50 | 95% | 10 | Stamina | A drifting mote of will. Slow, patient, and hard to argue with. |
| ๐ซ Chao Charge | Normal | 64 | 95% | 12 | Stamina | Head down, straight across. Nothing clever about it. |
| ๐ Chao Beam | Normal | 80 | 90% | 18 | Stamina | Gathers, holds, and lets go in a straight line. |
| โจ Spirit Lunge | Normal | 86 | 90% | 18 | Stamina | Steps through its own light. The longer the hold, the further the step. |
| โ๏ธ Iai Slash | Power | 65 | 100% | 10 | Power | Katana art: a draw-cut faster than the eye. Strikes first, loves a critical. |
| ๐ Moonlight Cleave | Power | 105 | 85% | 24 | Power | Katana art: one perfect arc under the stadium lights. |
| ๐ชต Bokken Blitz | Power | 50 | 100% | 7 | Power | Bokken art: a wooden lunge drilled ten thousand times. Strikes first. |
| ๐ฑ Tide Lance | Swim | 70 | 95% | 12 | Swim | Trident art: a three-pronged thrust riding its own wave. May Soak. |
| ๐ Whirl Impale | Swim | 95 | 85% | 20 | Swim | Trident art: spun overhead into a drowning spiral. Usually Soaks. |
| ๐ชญ Fan Veil | Fly | 100% | 8 | Fan art: a curtain of wind-blurred paper, suddenly hard to hit, and refreshing. | ||
| ๐ฌ๏ธ Tempest Cut | Fly | 85 | 90% | 16 | Fly | Fan art: one snap of the fan, one blade of storm. May leave the foe Dizzy. |
| ๐ Chaos Edge | Power | 75 | 100% | 12 | Power | Saber art: an emerald draw-cut that bends the queue of time. Strikes first. |
| โณ๏ธ Emerald Requiem | Power | 115 | 85% | 26 | Power | Saber art: the arena's summit, sung in green light. |
| ๐บ Recital | Normal | 90% | 10 | Performs its classroom instrument. The foe may drift off. | ||
| ๐ค Lullaby | Normal | 85% | 14 | The song it learned at school, sung soft. Usually puts the foe to sleep. | ||
| ๐ Dazzle | Normal | 100% | 8 | Breaks into its classroom dance, suddenly much harder to hit. | ||
| ๐คธ Warm-Up | Normal | 100% | 8 | Classroom calisthenics, Attack rises. | ||
| ๐๏ธ Decoy Doodle | Normal | 100% | 12 | Draws a chao so convincing the next hit lands on the drawing. |