Chao GardenEvolved

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Stadium moves

Every battle move, its type, power and what it scales off.

A move with no scaling stat deals fixed damage or applies a status instead. Thirty-six of these are elemental โ€” see elemental chao.

114 entries ยท from the game at 28febcd

MoveTypePowerAccuracyEnergyScales offHow to learn itNotes
๐Ÿ‘Š Chao PunchNormal30100%0PowerKnown from the startA plucky little punch. Never lets you down.
๐Ÿ—ฏ๏ธ SqueakNormal100%3Known from the startAn indignant squeak. The foe feels bad, Attack falls.
๐Ÿ’ค RestNormal100%0Known from the startA quick snooze: heals a quarter HP and restores energy.
๐Ÿซง Bubble ShotSwim4595%8SwimSwim 20A stream of popping bubbles. May Soak the foe.
๐Ÿ’ฆ Water JetSwim6890%14SwimSwim 50A spinning waterspout hurled across the arena.
๐ŸŒŠ Tide BlastSwim9085%22SwimSwim 80A crashing wave. Often leaves the foe Soaked.
๐Ÿ’จ Gale ShotFly4595%8FlyFly 20A wing-whipped squall. May leave the foe Dizzy.
๐Ÿฆ… Talon StrikeFly7085%14FlyFly 50A raking talon blow. High critical-hit chance.
๐ŸŒช๏ธ CycloneFly8880%22FlyFly 80A battering whirlwind. Often leaves the foe Dizzy.
โšก Quick JabRun40100%6RunRun 20Blink-fast. Always strikes first.
๐ŸŒ€ Spin DashRun3890%14RunRun 50A rolling double-hit charge.
๐Ÿ’จ Sonic RushRun7295%22RunRun 80A full-sprint slam that always strikes first.
๐Ÿ”จ Heavy SwingPower5585%8PowerPower 20A big wind-up wallop.
๐Ÿชจ Boulder PressPower7580%14PowerPower 50A crushing blow. May leave the foe Dizzy.
๐Ÿ’ฅ Megaton SlamPower10075%24PowerPower 80Everything the little body has. Devastating when it lands.
๐Ÿ›ก๏ธ EndureNormal100%6Stamina 20Braces up early, Defense rises.
๐Ÿ’š Second WindNormal100%18Stamina 50Digs deep and recovers a big chunk of HP.
๐Ÿงฑ BulwarkNormal100%16Stamina 80Sets its stance in stone: Defense up plus a small heal.
๐ŸŒ€ RiptideSwim8090%16SwimSwim adultThe swim-type's signature undertow. Usually Soaks.
๐Ÿ•Š๏ธ Tempest TalonFly8090%16FlyFly adultThe fly-type's signature talon blow. Loves a critical.
โœ–๏ธ Blur CrossRun62100%16RunRun adultThe run-type's signature: a criss-cross blur that never misses first.
โœŠ Seismic FistPower8585%16PowerPower adultThe power-type's signature quake-punch.
โœจ Chao SpiritNormal65100%14StaminaNormal adultThe normal-type's signature: heart over horsepower. Fires itself up.
๐Ÿ˜‡ Halo AscentNormal7295%14StaminaHero alignmentA rising shaft of halo-light that carries the caster up. Extra-harsh on dark chao; soothes the caster.
๐Ÿ˜ˆ Shadow SnareNormal7295%14StaminaDark alignmentGrasping shadows. Extra-harsh on hero chao; may spook Attack down.
๐Ÿง˜ Steady FocusNormal100%0Neutral alignmentThe neutral path: breathe, center, sharpen. Attack and energy rise.
๐ŸŒŸ Chaos ImpactNormal11090%30StaminaChaos ChaoThe immortal one's answer to everything.
๐ŸŒŠ Vortex BlastSwim11085%26SwimSwim second evolutionPure swim mastery: the arena becomes a drowning spiral.
โ˜„๏ธ Stratos CrushFly11085%26FlyFly second evolutionPure fly mastery: a blow with the whole sky behind it.
โšก Lightspeed BarrageRun5890%26RunRun second evolutionPure run mastery: two blows land before anyone sees one.
๐Ÿ‹๏ธ Gigaton BreakerPower12570%28PowerPower second evolutionPure power mastery: when it connects, the stadium remembers.
๐ŸŒฌ๏ธ Typhoon WingFly10085%26FlySwim and Fly evolutionSwim ร— Fly: a storm-front of rain-heavy wings.
๐Ÿ„ Riptide RushSwim8295%26SwimSwim and Run evolutionSwim ร— Run: rides its own wave in, first every time.
๐Ÿ‹ Depth ChargeSwim10880%26SwimSwim and Power evolutionSwim ร— Power: a depth-born hammerblow.
๐Ÿ›ฉ๏ธ Slipstream SlashFly9895%26FlyFly and Run evolutionFly ร— Run: a slash too fast to track.
โ˜„๏ธ Meteor DropPower11580%28PowerFly and Power evolutionFly ร— Power: goes up a chao, comes down a meteor.
๐Ÿ”๏ธ LandslideRun10585%26RunRun and Power evolutionRun ร— Power: momentum with a mountain behind it.
๐ŸŸ TorpedoSwim5895%10SwimSwim 35Tucks in and drives forward. The longer the wind-up, the further it goes.
๐ŸŒ€ UndertowSwim7290%14SwimSwim 65A low current that sweeps the legs. Often Soaks.
โ„๏ธ Frost BiteSwim8690%18SwimSwim 95Close-range and freezing. What is left of the pool when the pool runs out.
๐ŸŒŠ Wave CrestSwim7690%16SwimSwim 95Rides a rising swell upward, carrying whatever it catches.
๐Ÿชถ Feather VolleyFly5595%10FlyFly 35A slow curtain of driven air. Hard to walk through, easy to outrun.
๐Ÿ•Š๏ธ Wing RushFly6890%14FlyFly 65Beats once and climbs across. Goes over what a dash would go through.
๐ŸŒฌ๏ธ Storm BreakFly8485%18FlyFly 95A flat, screaming crossing. First every time.
โšก Static ShotRun5295%10RunRun 35A flicked spark. No travel time worth measuring.
๐Ÿฆต Trip KickRun62100%12RunRun 65Takes the legs out from under. Always strikes first.
๐Ÿ”† Arc FlashRun8890%18RunRun 95Holds the charge until the air gives way. May leave the foe Dizzy.
๐Ÿ— Shoulder ChargePower6090%12PowerPower 35Drops a shoulder and goes. Slow to start, hard to stop.
๐Ÿชจ Rolling BoulderPower7085%16PowerPower 65Tucks and rolls, gathering weight. Hits everything on the way past.
โ›ฐ๏ธ Rising CragPower8290%18PowerPower 95Punches the ground up under itself and rides it. Takes you with it.
๐Ÿ”ฎ Spirit OrbNormal5095%10StaminaStamina 35A drifting mote of will. Slow, patient, and hard to argue with.
๐Ÿ’ซ Chao ChargeNormal6495%12StaminaStamina 65Head down, straight across. Nothing clever about it.
๐ŸŒŸ Chao BeamNormal8090%18StaminaStamina 80Gathers, holds, and lets go in a straight line.
โœจ Spirit LungeNormal8690%18StaminaStamina 95Steps through its own light. The longer the hold, the further the step.
โš”๏ธ Iai SlashPower65100%10PowerThe Dojo KatanaKatana art: a draw-cut faster than the eye. Strikes first, loves a critical.
๐ŸŒ™ Moonlight CleavePower10585%24PowerThe Dojo KatanaKatana art: one perfect arc under the stadium lights.
๐Ÿชต Bokken BlitzPower50100%7PowerThe BokkenBokken art: a wooden lunge drilled ten thousand times. Strikes first.
๐Ÿ”ฑ Tide LanceSwim7095%12SwimThe Coral TridentTrident art: a three-pronged thrust riding its own wave. May Soak.
๐ŸŒŠ Whirl ImpaleSwim9585%20SwimThe Coral TridentTrident art: spun overhead into a drowning spiral. Usually Soaks.
๐Ÿชญ Fan VeilFly100%8The Tempest FanFan art: a curtain of wind-blurred paper, suddenly hard to hit, and refreshing.
๐ŸŒฌ๏ธ Tempest CutFly8590%16FlyThe Tempest FanFan art: one snap of the fan, one blade of storm. May leave the foe Dizzy.
๐Ÿ’š Chaos EdgePower75100%12PowerThe Chaos SaberSaber art: an emerald draw-cut that bends the queue of time. Strikes first.
โœณ๏ธ Emerald RequiemPower11585%26PowerThe Chaos SaberSaber art: the arena's summit, sung in green light.
๐ŸŽบ RecitalNormal90%10Any Instrument classPerforms its classroom instrument. The foe may drift off.
๐ŸŽค LullabyNormal85%14Song classThe song it learned at school, sung soft. Usually puts the foe to sleep.
๐Ÿ’ƒ DazzleNormal100%8Any Dance classBreaks into its classroom dance, suddenly much harder to hit.
๐Ÿคธ Warm-UpNormal100%8Exercise classClassroom calisthenics, Attack rises.
๐Ÿ–๏ธ Decoy DoodleNormal100%12Drawing classDraws a chao so convincing the next hit lands on the drawing.
๐Ÿ”ฅ Cinder SpitPower7295%14PowerFire elementCoughs up an ember that arcs, lands, and keeps burning.
๐Ÿ”ฅ FlashoverPower8090%18PowerFire elementCrosses the gap before the air it left has finished catching.
๐Ÿ”ฅ Updraft FlarePower60100%12PowerFire elementRides its own heat upward. Hot enough that nobody follows.
๐Ÿ”ฅ Pyre StompPower9890%22PowerFire elementBrings the whole fire down at once, through the floor.
๐Ÿ”ฅ BackdraftRun8895%18RunFire element and Run 35The air comes back for what the fire took, and takes the chao up with it.
๐Ÿ”ฅ FirestridePower10090%22PowerFire element and Power 50Crosses the arena and leaves the floor burning the whole way over.
๐Ÿ”ฅ SunspotRun11285%26RunFire element and Run 80A knot of star pulled loose and thrown. It is still burning when it lands.
๐Ÿ”ฅ FirestormPower12585%32PowerFire element and Power 95Every fire the chao has ever lit, arriving at once, from above.
โ„๏ธ Hail ShotSwim7095%13SwimIce elementOne hailstone, thrown properly. May leave the foe Soaked.
โ„๏ธ Glacier SlideSwim7890%17SwimIce elementPuts ice under itself and stops being in charge of where it goes.
โ„๏ธ Frost PillarSwim58100%12SwimIce elementFreezes a column out of the damp air and rides it up.
โ„๏ธ ShatterpointSwim9685%22SwimIce elementFinds the one flaw in the ice and hits precisely that.
โšก Arc LanceRun7495%14RunLightning elementA drawn-out spark that goes where it is pointed. Strikes early.
โšก Thunder RunRun8290%18RunLightning elementTakes the shortest path, which is rarely a straight one. May leave the foe Dizzy.
โšก SkyhookRun60100%12RunLightning elementThrows a line at the sky and is pulled up it.
โšก Ground CurrentRun9490%21RunLightning elementSends it through the floor instead of the air. The floor conducts.
๐ŸŒฌ๏ธ Gale DartFly68100%13FlyWind elementA sliver of moving air. Never misses; there is nothing to dodge.
๐ŸŒฌ๏ธ JetstreamFly7890%17FlyWind elementFinds the fast air and stops arguing with it.
๐ŸŒฌ๏ธ Thermal ClimbFly56100%11FlyWind elementCircles up a warm column without a single wingbeat.
๐ŸŒฌ๏ธ Pressure BurstFly9290%20FlyWind elementLets go of all of it at once, outward, from nothing.
๐Ÿ’ง Spout ShotSwim7095%13SwimWater elementA held mouthful, delivered with intent. May leave the foe Soaked.
๐Ÿ’ง Surge ChargeSwim7890%17SwimWater elementGathers behind itself and arrives as one weight.
๐Ÿ’ง Geyser LiftSwim58100%12SwimWater elementOpens a vent underfoot and steps onto it.
๐Ÿ’ง MaelstromSwim9685%22SwimWater elementTurns the water until the water is doing the work.
๐Ÿชจ Fault LinePower9890%22PowerEarth elementLeans on the ground until it gives, then follows the crack over.
๐Ÿชจ Tremor ChargePower8090%18PowerEarth elementArrives a moment after the shaking that announced it.
๐Ÿชจ UpthrustPower58100%12PowerEarth elementPuts a slab under itself on the way up and leaves it there.
๐Ÿชจ Crag HammerPower8890%19PowerEarth elementSwings a piece of the garden it did not ask permission for.
โœจ Prism LanceNormal7295%14StaminaLight elementSplits the light, keeps the sharp part.
โœจ LightstepNormal7890%17StaminaLight elementGoes the way light goes, and gets there first.
โœจ Radiant RiseNormal60100%12StaminaLight elementStands up into a column of it. Briefly hard to look at.
โœจ Corona BreakNormal9690%22StaminaLight elementEverything it was holding in, released in one ring.
๐ŸŒ‘ Umbral BoltNormal7295%14StaminaShadow elementA piece of the dark, sent on ahead.
๐ŸŒ‘ NightstepNormal7890%17StaminaShadow elementLeaves by one shadow and arrives out of another.
๐ŸŒ‘ VoidstepNormal58100%12StaminaShadow elementSteps off nothing, which turns out to hold.
๐ŸŒ‘ Eclipse GripNormal9485%21StaminaShadow elementCloses a hand around the light and holds it shut. May leave the foe Sleepy.
๐Ÿ”ฅ CinderwakePower9295%18PowerFire element and The EmberbrandDraws across the gap and leaves the air burning where it passed.
โ„๏ธ Killing FrostSwim78100%15SwimIce element and The RimefangOne thrust, placed rather than swung. Whatever it touches stops.
โšก LevinboltRun8890%19RunLightning element and The StormforkThe fork throws the strike ahead of itself, and the chao after it.
๐ŸŒŠ Riptide DrawSwim8495%17SwimWater element and The UndertowCuts on the way in and drags on the way out.
๐ŸŒช๏ธ Sickle GaleFly76100%14FlyWind element and The Zephyr LoopGoes out on the wind, comes back on it, and lifts as it returns.
๐Ÿชจ FaultlinePower11285%26PowerEarth element and The CairnbreakerBrought down once. The ground does the rest of the work.
โ˜€๏ธ SunshotNormal8695%18StaminaLight element and The DawnpiercerLoosed rather than swung. It does not care what is in the way.
๐ŸŒ‘ Last HarvestPower10490%23PowerShadow element and The NightreapReaps at arm's length and a little further than that.
โš™๏ธ IronrendPower11880%28PowerThe BastionNo trick to it. Enough steel, brought down hard enough.
๐Ÿ’Ž Shard VolleyNormal9690%21StaminaChaos element and The Emerald RiftThe emerald sheds pieces of itself, and every piece finds something.