Chao GardenEvolved

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Stadium moves

Every battle move, its type, power and what it scales off.

A move with no scaling stat deals fixed damage or applies a status instead.

68 entries ยท from the game at 667b327

MoveTypePowerAccuracyEnergyScales offNotes
๐Ÿ‘Š Chao PunchNormal30100%0PowerA plucky little punch. Never lets you down.
๐Ÿ—ฏ๏ธ SqueakNormal100%3An indignant squeak. The foe feels bad, Attack falls.
๐Ÿ’ค RestNormal100%0A quick snooze: heals a quarter HP and restores energy.
๐Ÿซง Bubble ShotSwim4595%8SwimA stream of popping bubbles. May Soak the foe.
๐Ÿ’ฆ Water JetSwim6890%14SwimA spinning waterspout hurled across the arena.
๐ŸŒŠ Tide BlastSwim9085%22SwimA crashing wave. Often leaves the foe Soaked.
๐Ÿ’จ Gale ShotFly4595%8FlyA wing-whipped squall. May leave the foe Dizzy.
๐Ÿฆ… Talon StrikeFly7085%14FlyA raking talon blow. High critical-hit chance.
๐ŸŒช๏ธ CycloneFly8880%22FlyA battering whirlwind. Often leaves the foe Dizzy.
โšก Quick JabRun40100%6RunBlink-fast. Always strikes first.
๐ŸŒ€ Spin DashRun3890%14RunA rolling double-hit charge.
๐Ÿ’จ Sonic RushRun7295%22RunA full-sprint slam that always strikes first.
๐Ÿ”จ Heavy SwingPower5585%8PowerA big wind-up wallop.
๐Ÿชจ Boulder PressPower7580%14PowerA crushing blow. May leave the foe Dizzy.
๐Ÿ’ฅ Megaton SlamPower10075%24PowerEverything the little body has. Devastating when it lands.
๐Ÿ›ก๏ธ EndureNormal100%6Braces up early, Defense rises.
๐Ÿ’š Second WindNormal100%18Digs deep and recovers a big chunk of HP.
๐Ÿงฑ BulwarkNormal100%16Sets its stance in stone: Defense up plus a small heal.
๐ŸŒ€ RiptideSwim8090%16SwimThe swim-type's signature undertow. Usually Soaks.
๐Ÿ•Š๏ธ Tempest TalonFly8090%16FlyThe fly-type's signature talon blow. Loves a critical.
โœ–๏ธ Blur CrossRun62100%16RunThe run-type's signature: a criss-cross blur that never misses first.
โœŠ Seismic FistPower8585%16PowerThe power-type's signature quake-punch.
โœจ Chao SpiritNormal65100%14StaminaThe normal-type's signature: heart over horsepower. Fires itself up.
๐Ÿ˜‡ Halo AscentNormal7295%14StaminaA rising shaft of halo-light that carries the caster up. Extra-harsh on dark chao; soothes the caster.
๐Ÿ˜ˆ Shadow SnareNormal7295%14StaminaGrasping shadows. Extra-harsh on hero chao; may spook Attack down.
๐Ÿง˜ Steady FocusNormal100%0The neutral path: breathe, center, sharpen. Attack and energy rise.
๐ŸŒŸ Chaos ImpactNormal11090%30StaminaThe immortal one's answer to everything.
๐ŸŒŠ Vortex BlastSwim11085%26SwimPure swim mastery: the arena becomes a drowning spiral.
โ˜„๏ธ Stratos CrushFly11085%26FlyPure fly mastery: a blow with the whole sky behind it.
โšก Lightspeed BarrageRun5890%26RunPure run mastery: two blows land before anyone sees one.
๐Ÿ‹๏ธ Gigaton BreakerPower12570%28PowerPure power mastery: when it connects, the stadium remembers.
๐ŸŒฌ๏ธ Typhoon WingFly10085%26FlySwim ร— Fly: a storm-front of rain-heavy wings.
๐Ÿ„ Riptide RushSwim8295%26SwimSwim ร— Run: rides its own wave in, first every time.
๐Ÿ‹ Depth ChargeSwim10880%26SwimSwim ร— Power: a depth-born hammerblow.
๐Ÿ›ฉ๏ธ Slipstream SlashFly9895%26FlyFly ร— Run: a slash too fast to track.
โ˜„๏ธ Meteor DropPower11580%28PowerFly ร— Power: goes up a chao, comes down a meteor.
๐Ÿ”๏ธ LandslideRun10585%26RunRun ร— Power: momentum with a mountain behind it.
๐ŸŸ TorpedoSwim5895%10SwimTucks in and drives forward. The longer the wind-up, the further it goes.
๐ŸŒ€ UndertowSwim7290%14SwimA low current that sweeps the legs. Often Soaks.
โ„๏ธ Frost BiteSwim8690%18SwimClose-range and freezing. What is left of the pool when the pool runs out.
๐ŸŒŠ Wave CrestSwim7690%16SwimRides a rising swell upward, carrying whatever it catches.
๐Ÿชถ Feather VolleyFly5595%10FlyA slow curtain of driven air. Hard to walk through, easy to outrun.
๐Ÿ•Š๏ธ Wing RushFly6890%14FlyBeats once and climbs across. Goes over what a dash would go through.
๐ŸŒฌ๏ธ Storm BreakFly8485%18FlyA flat, screaming crossing. First every time.
โšก Static ShotRun5295%10RunA flicked spark. No travel time worth measuring.
๐Ÿฆต Trip KickRun62100%12RunTakes the legs out from under. Always strikes first.
๐Ÿ”† Arc FlashRun8890%18RunHolds the charge until the air gives way. May leave the foe Dizzy.
๐Ÿ— Shoulder ChargePower6090%12PowerDrops a shoulder and goes. Slow to start, hard to stop.
๐Ÿชจ Rolling BoulderPower7085%16PowerTucks and rolls, gathering weight. Hits everything on the way past.
โ›ฐ๏ธ Rising CragPower8290%18PowerPunches the ground up under itself and rides it. Takes you with it.
๐Ÿ”ฎ Spirit OrbNormal5095%10StaminaA drifting mote of will. Slow, patient, and hard to argue with.
๐Ÿ’ซ Chao ChargeNormal6495%12StaminaHead down, straight across. Nothing clever about it.
๐ŸŒŸ Chao BeamNormal8090%18StaminaGathers, holds, and lets go in a straight line.
โœจ Spirit LungeNormal8690%18StaminaSteps through its own light. The longer the hold, the further the step.
โš”๏ธ Iai SlashPower65100%10PowerKatana art: a draw-cut faster than the eye. Strikes first, loves a critical.
๐ŸŒ™ Moonlight CleavePower10585%24PowerKatana art: one perfect arc under the stadium lights.
๐Ÿชต Bokken BlitzPower50100%7PowerBokken art: a wooden lunge drilled ten thousand times. Strikes first.
๐Ÿ”ฑ Tide LanceSwim7095%12SwimTrident art: a three-pronged thrust riding its own wave. May Soak.
๐ŸŒŠ Whirl ImpaleSwim9585%20SwimTrident art: spun overhead into a drowning spiral. Usually Soaks.
๐Ÿชญ Fan VeilFly100%8Fan art: a curtain of wind-blurred paper, suddenly hard to hit, and refreshing.
๐ŸŒฌ๏ธ Tempest CutFly8590%16FlyFan art: one snap of the fan, one blade of storm. May leave the foe Dizzy.
๐Ÿ’š Chaos EdgePower75100%12PowerSaber art: an emerald draw-cut that bends the queue of time. Strikes first.
โœณ๏ธ Emerald RequiemPower11585%26PowerSaber art: the arena's summit, sung in green light.
๐ŸŽบ RecitalNormal90%10Performs its classroom instrument. The foe may drift off.
๐ŸŽค LullabyNormal85%14The song it learned at school, sung soft. Usually puts the foe to sleep.
๐Ÿ’ƒ DazzleNormal100%8Breaks into its classroom dance, suddenly much harder to hit.
๐Ÿคธ Warm-UpNormal100%8Classroom calisthenics, Attack rises.
๐Ÿ–๏ธ Decoy DoodleNormal100%12Draws a chao so convincing the next hit lands on the drawing.